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Creative Development - Game Character Creation in 3ds Max and ZBrush

CreativeDevelopmentGameCharacterCreationZBrush

种子大小:3.66 GB

收录时间:2012-07-11

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文件列表:69File

  1. 32_Defining_the_arm_shape.flv175.26 MB
  2. 02_Defining_the_main_shape_with_DynaMesh.flv154.26 MB
  3. 05_Starting_to_make_the_clothes_in_3ds_Max.flv153.91 MB
  4. 37_Adding_scratches_and_imperfections_to_the_armor.flv118.18 MB
  5. 39_Sending_the_high_poly_mesh_to_3ds_Max.flv117.85 MB
  6. 30_Building_in_some_details_to_the_metal_armor.flv109.56 MB
  7. 07_Making_new_elements_for_our_model.flv106.42 MB
  8. 09_Using_Transpose_Master_to_rotate_the_arm.flv105.32 MB
  9. 40_Working_on_our_final_low_polygon_mesh.flv105.31 MB
  10. 04_Building_our_character's_legs.flv104.85 MB
  11. 24_Adding_some_other_cloth_elements.flv94.76 MB
  12. 25_Creating_a_rope_in_3ds_Max.flv88.75 MB
  13. 42_Starting_to_model_the_low_polygon_clothes.flv71.58 MB
  14. 60_Adding_some_refinement_to_the_cloth_textures.flv70.73 MB
  15. 35_Continuing_to_tweak_the_shape_of_the_armor.flv70.1 MB
  16. 20_Starting_to_retopologize_the_arm_plate.flv66.71 MB
  17. 03_Continuing_to_shape_our_character.flv65.04 MB
  18. 33_Adding_a_piece_of_armor_on_the_arms.flv64.05 MB
  19. 23_Starting_to_tweak_the_clothes.flv63.59 MB
  20. 56_Projecting_our_textures_on_the_final_model_in_Mudbox.flv63.34 MB
  21. 11_Making_the_refined_high_poly_armor.flv62.85 MB
  22. 29_Adding_details_to_the_clothes.flv62.32 MB
  23. 44_Creating_UV_maps_for_the_torso.flv61.66 MB
  24. 57_Using_Mudbox_and_Photoshop_to_tweak_the_head_texture.flv59.71 MB
  25. 13_Adding_detail_to_the_armor.flv58.71 MB
  26. 27_Refining_the_belt_buckle.flv57.2 MB
  27. 62_Starting_to_add_hair_and_fur_to_our_low_polygon_character.flv55.58 MB
  28. 21_Beginning_to_tweak_the_arm_plate_shape.flv55.49 MB
  29. 08_Continuing_to_refine_the_base_elements.flv55.46 MB
  30. 18_Rotating_the_head_and_sketching_the_hair.flv52.35 MB
  31. 15_Starting_to_detail_the_head_in_ZBrush.flv52.01 MB
  32. 28_Continuing_to_refine_the_belt_buckle.flv49.96 MB
  33. 59_Detailing_the_armor_textures_in_Photoshop.flv48.87 MB
  34. 58_Refining_our_character's_hair_texture.flv45.76 MB
  35. 38_Creating_imperfections_on_our_character's_face.flv45.15 MB
  36. 22_Continuing_to_refine_the_shape_of_our_character's_arm_plate.flv44.83 MB
  37. 67_Creating_specular_and_gloss_maps_for_the_head.flv44.38 MB
  38. 12_Continuing_to_make_a_high_poly_version_of_the_armor.flv42.61 MB
  39. 61_Continuing_to_refine_the_cloth_textures.flv42.15 MB
  40. 45_Continuing_to_unwrap_the_UVs_for_our_character.flv41.71 MB
  41. 19_Sending_the_bracelet_mesh_to_3ds_Max.flv40.91 MB
  42. 63_Finishing_the_fur_for_our_character.flv40.32 MB
  43. 10_Separating_the_armor_from_the_arm.flv40.16 MB
  44. 31_Continuing_to_add_details_to_the_metal_armor.flv35.4 MB
  45. 49_Applying_the_normal_and_occlusion_maps_to_the_head.flv33.97 MB
  46. 06_Exporting_our_character_from_3ds_Max_to_ZBrush_.flv32.62 MB
  47. 64_Finalizing_our_character's_hair.flv32.59 MB
  48. 52_Starting_to_make_the_base_textures_in_Photoshop.flv32.3 MB
  49. 47_Unwrapping_the_UVs_for_the_head.flv31.5 MB
  50. 41_Modeling_the_final_arm_mesh.flv29.89 MB
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