Maya
种子大小:67.41 GB
收录时间:2022-06-06
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文件列表:219File
- The Making Of Jester (2007).iso2.83 GB
- The Making of White Swan.iso2.69 GB
- Behind The Scenes 3 - Vehicle Modeling for Production - Modeling Techniques (Paul Schoeni).iso2.52 GB
- The Skinned Character Rig - Skinning and Deformations (Carlo Sansonetti).iso2.11 GB
- The Making of Trin (Alex Alvarez) 2007.iso1.58 GB
- MAYA TRAINING DVD - TEXTURING.iso1.57 GB
- Action and Close-up Animation.iso1.38 GB
- Character Rigging The Puppet Rig - Maya Rigging Techniques (Carlo Sansonetti) (2007).iso1.35 GB
- Creature Head Modeling - Polygon Modeling Techniques (Sean Mills).iso1.29 GB
- Character Animation for Games.iso1.28 GB
- Digital Sets 4 - 3D Image-Based Terrain - Combining Spherical Imagery and DEMs (Eric Hanson).iso1.26 GB
- Texture Painting - Weathered Surfaces - Photorealistic Texturing (Paul Campion).iso1.24 GB
- Maya Dynamics - Outer Space Environments - Creating a Dynamics Shot (John Clark).iso1.23 GB
- Introduction to Maya - Interaface and Workflow (Alex Alvarez).iso1.2 GB
- Behind The Scenes 5 - Hard Surface Texture Painting - Vehicle Texture Painting (Ted Davis) 2008.iso1.19 GB
- Behind The Scenes 2 - Character Modeling for Production - Modeling Techniques (Cajun Hylton).iso1.18 GB
- Paint Effects - Polygons and Dynamics.iso1.12 GB
- Digital Environment Workflow - From Concept Sketch to 3D Render (Mark Lefitz).iso1.09 GB
- Head Sculpting and Texturing (2005).iso1.09 GB
- Camera Projection Techniques in Maya - 3D Matte Painting (Darin Hilton) (2006).iso1.09 GB
- Polygon Modeling 101 - Surface Modeling Fundamentals (Sean Mills).iso1.07 GB
- TGW_Modeling_the_Human_Head.iso1.05 GB
- Mental Ray Production Practices.iso996.2 MB
- Behind The Scenes 4 - Character Texturing for Production - Texturing Techniques (Ben Neall) 2008.iso982.49 MB
- Humanoid Modeling - Polygon Modeling Techniques (Sean Mills).iso937.43 MB
- MEL 101 Fundamentals MEL Programming Techniques (Kevin Mannens).iso928.11 MB
- Maya Dynamics - Underwater Environments - Creating a Dynamics Shot (John Clark).iso915.72 MB
- Production FX Workflows Dragon Age Origins.iso901.53 MB
- MEL for Character Animators - MEL Programming Techniques (Kevin Mannens).iso883.08 MB
- MEL for Effects Artists - MEL Programming Techniques (Kevin Mannens).iso811.03 MB
- Character Modeling for Next-Gen Games (Richard Smith).iso795.22 MB
- The Digital Maquette Volume 1 (Mudbox).iso770.67 MB
- High Resolution 3D Vehicle Illustration - 3D Rendering and Compositing (Brendan McCaffrey).iso756.31 MB
- Matchmoving 101 - Fundamentals - Camera Tracking Techniques (Stephen McClure).iso740.23 MB
- The Making of Smile (Alex Alvarez).iso728.06 MB
- Texture Painting - Fundamentals - Photorealistic Texturing (Paul Campion).iso699.32 MB
- Fluid Effects - Particle Integration.iso635.29 MB
- Maya Cloth 101 - Fundamentals - Cloth Techniques (Mark E.A.de Sousa) 2006.iso596.78 MB
- Body Modeling for Games - Low Poly Modeling (Mayan Escalante).iso564.71 MB
- Mental Ray - Fundamentals - Rendering Techniques (Matt Hartle) 2008 fully.iso561.62 MB
- Pipelines for Video Game Animation - Character Animation Techniques (Scott Easley).iso553.13 MB
- Automotive Modeling Techniques - Polygon Modeling (Kevin Hudson).iso541.49 MB
- The Making of Fume (Alex Alvarez).iso531.11 MB
- UV Mapping for Games - Low Poly UV Layout (Mayan Escalante).iso458.09 MB
- Techniques of Digital Sets Vol 1 Urban City Env. - Design, Modeling and Camera.iso445.99 MB
- Digital Sets 1 - Design, Modeling and Camera - Urban Environments (Eric Hanson).iso441.33 MB
- Image Based Modeling Advanced - 3D Modeling from Panoramas (Greg Downing).iso433.25 MB
- Paint Effects 101.iso430.12 MB
- UV Mapping 101 - Fundamental Layout Techniques (Sean Mills).iso430.08 MB
- Techniques of Digital Sets Vol 3 Urban City Env. - Rendering and Compositing Techniques.iso403.49 MB