Lynda - Creating Urban Game Environments in 3DS Max
LyndaCreatingUrbanGameEnvironments
种子大小:1.65 GB
收录时间:2014-04-27
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文件列表:80File
- Ex FilesEx_Files_3dsMax_GEC.zip502.14 MB
- 8. Planning and Constructing Texture SheetsUsing multiple unwrap modifiers.mp437.25 MB
- 3. Modular Construction of an Urban EnvironmentUnwrapping the elements for correct proportion.mp436.58 MB
- 5. Creating Cornices, Parapets, and RoofsExtruding cornice elements from polygon edges.mp433.84 MB
- 7. Creating a Texture Library in PhotoshopCreating stone texture.mp432.58 MB
- 5. Creating Cornices, Parapets, and RoofsUnwrapping cornices for lighting.mp431.52 MB
- 5. Creating Cornices, Parapets, and RoofsTexture sheets for roofs.mp428.84 MB
- 4. Texturing the Modular ConstructionLayering color in window frames and doorways.mp428.48 MB
- 3. Modular Construction of an Urban EnvironmentStretching the vertical elements to minimize geometry.mp427.92 MB
- 5. Creating Cornices, Parapets, and RoofsAdding fascias and soffits for gable ends.mp426.59 MB
- 7. Creating a Texture Library in PhotoshopCreating wood texture.mp426.07 MB
- 10. Preparing to ExportSetting up a naming convention and scene management.mp425.92 MB
- 7. Creating a Texture Library in PhotoshopCreating roads.mp425.86 MB
- 4. Texturing the Modular ConstructionAdding stone accents.mp425.25 MB
- 8. Planning and Constructing Texture SheetsUnwrapping objects a second time- Planning an unwrap for a light map.mp425.1 MB
- 4. Texturing the Modular ConstructionConverting bump maps to normal maps using nDO.mp424.65 MB
- 7. Creating a Texture Library in PhotoshopCreating rusty corrugated metal texture.mp423.85 MB
- 7. Creating a Texture Library in PhotoshopCreating rough brick texture.mp423.67 MB
- 9. Ambient Occlusion and the Render to Texture DialogUsing occlusion from detailed models for texture.mp422.61 MB
- 2. Planning the Modeling of Cities for GamesDesigning the zoning- Planning the visible uses of buildings.mp420.49 MB
- 6. Assembling StructuresReusing elements- Exploring possibilities in modular building design.mp420.1 MB
- 2. Planning the Modeling of Cities for GamesModeling corners with ramps.mp419.85 MB
- 5. Creating Cornices, Parapets, and RoofsModeling sloped roofs.mp418.94 MB
- 6. Assembling StructuresSetting pivot points for buildings.mp418.79 MB
- 5. Creating Cornices, Parapets, and RoofsAssigning smoothing groups for optimal shading.mp418.43 MB
- 8. Planning and Constructing Texture SheetsUnwrapping a building fa莽ade using overlapping texture elements.mp418.08 MB
- 9. Ambient Occlusion and the Render to Texture DialogBaking lighting.mp417.99 MB
- 9. Ambient Occlusion and the Render to Texture DialogUsing occlusion as a foundation for dirt.mp417.98 MB
- 5. Creating Cornices, Parapets, and RoofsAnalyzing the necessary silhouette and geometry.mp417.73 MB
- 10. Preparing to ExportImporting elements with detailed materials.mp417.65 MB
- 4. Texturing the Modular ConstructionMaking brick texture.mp416.65 MB
- 2. Planning the Modeling of Cities for GamesUnwrapping sidewalk elements.mp416.37 MB
- 5. Creating Cornices, Parapets, and RoofsAdding fascias and soffits.mp416.3 MB
- 8. Planning and Constructing Texture SheetsUsing multiple mapping coordinates.mp416.07 MB
- 4. Texturing the Modular ConstructionAdding detail to the diffuse texture- Sills and arches.mp415.11 MB
- 3. Modular Construction of an Urban EnvironmentLaying out rectangles and planning how to clone geometry and texture.mp414.98 MB
- 2. Planning the Modeling of Cities for GamesModeling modular curbs, gutters, and ramps.mp414.61 MB
- 9. Ambient Occlusion and the Render to Texture DialogOverview of the Ambient Occlusion shader.mp414.48 MB
- 3. Modular Construction of an Urban EnvironmentLaying out a texture sheet for a fa莽ade.mp414.32 MB
- 3. Modular Construction of an Urban EnvironmentExtruding edges to form major shadow lines.mp414.3 MB
- 2. Planning the Modeling of Cities for GamesPlanning modular textures and geometry- Streets and sidewalks.mp413.77 MB
- 2. Planning the Modeling of Cities for GamesTexturing intersections.mp413.24 MB
- 11. ConclusionWhat's next.mp413.1 MB
- 2. Planning the Modeling of Cities for GamesModeling modular street elements.mp412.37 MB
- 8. Planning and Constructing Texture SheetsUsing the Walkthrough Assistant to assess texture needs.mp412.09 MB
- 5. Creating Cornices, Parapets, and RoofsPlanning cornice elements.mp411.94 MB
- 3. Modular Construction of an Urban EnvironmentTrimming down the module and cloning.mp411.74 MB
- 0. IntroductionWelcome.mp411.24 MB
- 9. Ambient Occlusion and the Render to Texture DialogBaking maps using the Render To Texture dialog.mp410.87 MB
- 4. Texturing the Modular ConstructionDesaturating the diffuse map copies and prepping for normal maps.mp410.64 MB